![]() Double Dragon (World) The Simpsons (2 player, alt) Martial Champion New Non-Working games / clones supported Vidhrdw/atarirle.c: * implemented the MO command register and checksumming Improved Z80 DAA emulation allowing removal of look-up table New Games supported or promoted from GAME_NOT_WORKING status: -dware Mace - The Dark Age Blitz '99 CarnEvil Wayne Gretzky's 3D Hockey src/drivers/seattle.c src/vidhrdw/voodoo.c +many others Dangerous Dungeons src/drivers/ddragon.c otleg of Seibu Cup Soccer) src/drivers/goal92.c src/vidhrdw/goal92.c T-Mek (prototype) bad sound Guardians of the Hood New Clones supported or promoted from GAME_NOT_WORKING status: Machine/asic65.c: * improved logic for Road Riot 4WD - almost playable * added support for Guardians of the Hood machine/atarigen.c: * fixed bad handling of EEPROM data in 32-bit mode sndhrdw/cage.c: * fixed frequency computation - it now works ok! * added speedup mechanism * fixed positioning of the 4 voices * added missing SHA1 values * removed 6502 speedups * documented color MUXing * removed old orientation code * added MO/playfield priorities drivers/atarigt.c: vidhrdw/atarigt.c: * added support for the MO command register - MO checksums now work * hooked up CAGE audio * added missing SHA1 values * documented the overly complicated color MUXing * added MO/playfield priorities drivers/atarigx2.c: * added support for the MO command register - MO checksums now work * added missing SHA1 values * added another Road Riot's Revenge variant * some input port tweaks * removed 6502 speedups Ri Improvements * CAGE works * motion object checksums work for growth games * sprite/playfield priorities work for growth games * no more 6502 speedups drivers/atarig1.c: * added support for the MO command register - MO checksums now work * added missing SHA1 values and marked some ROMs as NO_DUMP * removed 6502 speedups drivers/atarig42.c: vidhrdw/atarig42.c: * added support for the MO command register - MO checksums now work * added SLOOP emulation for Guardians of the Hood, which is fully playab This is a minor fix to enable the OSD for non-debug builds regardless of the -debug flag Nathan Woods] src/usrintrf.c: - Adds a handful of comments to uifontdata - Changes character 14 to a solid circle previously this character was blank and unused - Miscellaneous changes within #ifdef MESS This is annoying for chips like the TMS34010 or the TMS32031, so now the effecitve offset is logged instead, taking into acc ount the address shift. noyance Fix Unmapped memory accesses always reported the raw byte address, not the CPU-level address. But the terrain problems are fixed at least. The bootleg, but confirmed from real board) - Removed stereo audio flag (still on Toffy - does it have it?) src/drivers/ddragon.c Various ST-V improvements src/drivers/stv.c Twin16/TMNT fixes drivers/twin16.c - Fixed cuebrick NVRAM handler - Added watchdog reset drivers/tmnt.c - Fixed mia/mia2 inputs/dips - Fixed visible area in cuebrckj/mia/mia2 - Changed cuebrckj to "Cue Brick (World version D)", since text is in English) TMS32031 Fixes many fixes to the TMS32031 core Offroad Challenge is almost playable as a result, minus the fact that the clipping plane seems to like clipping ou t World version of Double Dragon added (actually same roms as TStrike now boots but sprites don't appear (I had them working at one point, can't remember what broke them again). Corrected interrupt handling, epecially to MCU (but one semi-hack remains). Src/sound/adpcm.c Full Sound / Music in Grand Cross src/drivers/gcpinbal.c ishi Bashi colours src/drivers/bishi.c src/palette.c src/palette.hįixed ckongs sprites ouble Dragon Driver - Correct video & interrupt timing derived from Xain schematics and confirmed on real DD board. This game is packed with action.0.77 General Source Changes -Fix to allow a driver to have MSM6295s and plain ADPCM voices coexist (required for gcpinbal). You can move from Patrolman to Detective, on to Sergeant, and (with luck and skill) all the way up to Commander. As you progress through the game, you'll move up in rank by improving your accuracy level. You have orders to shoot all hostile forces. Your first mission is to stop a bank robbery. ![]() You'll first hit the streets as a lowly Patrolman, green but ready to go. The game comes packaged with one gun, so players who want to play with a partner will have to buy the extra plastic revolver. ![]() Lethal Enforcers for the Super Nintendo is a very close representation of the coin-operated arcade shooter that hit America in the mid-1990s. If you loved the arcade game, now you can play it in the comfort of your own home.
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